Acid Splash
1~6 Damage
1d6Acid
Throw a bubble of acid that damage each creature it hits.
18mDEX SaveINT
Bone Chill
1d8Necrotic
Prevent the target from healing until your next turn. An undead target receivesDisadvantageonAttack Rolls.
1 turn
18mINT
Fire Bolt
1~10 Damage
1d10Fire
Hurl a mote of fire.
18mINT
Poison Spray
1d12Poison
Project a puff of noxious gas.
3mCON SaveINT
Ray of Frost
1~8 Damage
1d8Cold
Reduce the target'sMovement Speedby 3m.
1 turn
18mINT
Shocking Grasp
1~8 Damage
1d8Lightning
The target cannot use reactions. This spell hasAdvantageon creatures with metal armour.
1 turn
MeleeINT
Blade Ward
Take only half the damage from Bludgeoning, Piercing, and Slashing attacks.
2 Turns
INT
Friends
GainAdvantageonCharismaChecksagainst a non-hostile creature.
Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.
10 Turns
9mConcentrationINT
Dancing Lights
Illuminate a 9m radius.
10 Turns
18mConcentrationINT
Light
Infuse an object with an aura of light.
Until Long Rest
MeleeDEX SaveINT
Mage Hand
Create a spectral hand that can manipulate and interact with objects.
10 Turns
18mINT
Minor Illusion
10 turns
18mINT
True Strike
2 turns
18mConcentrationINT
Charm Person
Level 1 Spell Slot
Enemies have Advantage onSaving Throwsagainst being Charmed.
When the spell ends, the target might accuse you of Charming them.
10 Turns
18mWIS SaveINT
Burning Hands
Level 1 Spell Slot
3~18 Damage
3d6Fire
Each flammable target ish*t with3∼18 Fire damage.
- On Save: Targets still take half damage.
5MDEX SaveINT
Chromatic Orb
Level 1 Spell Slot
3~24 Damage
3d8 Thunder
Hurl a spherethat deals 3-24 Thunder damage and possibly creates a surface on impact. Alternatively, choose a different type of damage.
18mINT
Colour Spray
Level 1 Spell Slot
Blindcreatures up to a combined33 hit points. 1 Turn
5mINT
Disguise Self
Level 1 Spell Slot
INT
Enhance Leap
Level 1 Spell Slot
10 Turns
MeleeINT
Expeditious Retreat
Level 1 Spell Slot
UntilLong Rest
ConcentrationINT
False Life
Level 1 Spell Slot
UntilLong Rest
INT
Feather Fall
Level 1 Spell Slot
10 Turns
9mINT
Find Familiar
Level 1 Spell Slot
Fog Cloud
Level 1 Spell Slot
10 Turns
5m18mConcentrationINT
Grease
Level 1 Spell Slot
10 Turns
4m18mDEX SaveINT
Ice Knife
Level 1 Spell Slot
1d10Piercing +2d6Cold
Throw a shard of ice that deals1∼10 Piercing damage. It explodes and deals2∼12 Cold damageto anyone nearby. It leaves an ice surface.
2 turns
- On Miss: The shard of ice still explodes.
2m18mDEX SaveINT
Longstrider
Level 1 Spell Slot
UntilLong Rest
MeleeINT
Mage Armour
Level 1 Spell Slot
Until Long Rest
MeleeINTMagic Missile
Level 1 Spell Slot
3d4+3 ForceShoot 3 magical darts, each dealing2∼5 Force damage.Theyalways hit their target.
Range: 18mINT
Protection from Evil and Good
Level 1 Spell Slot
Until Long Rest
MeleeConcentrationINT
Ray of Sickness
Level 1 Spell Slot
PossiblyPoisonsthe target.
2 Turns
18mCON SaveINT
Shield
Level 1 Spell Slot
When you are about to be hit by an enemy, increase yourArmour Classby 5. You take no damage fromMagic Missile. UntilLong Rest
INT
Sleep
Level 1 Spell Slot
18mINT
Tasha's Hideous Laughter
Level 1 Spell Slot
10 turns
18mWIS SaveConcentrationINT
Thunderwave
Level 1 Spell Slot
2d8 Thunder
Release a wave of thunderous forcethat pushes away all creatures and objects.
- On Save: Targets still take half damage.
5mCON SaveINT
Witch Bolt
Level 1 Spell Slot
1d12 Lightning
Link yourself to a target with a bolt of lightning. Deal anadditional1∼12 Lightning Damageeach turn by activating it.
10 Turns
18mConcentrationINT
Arcane Lock
Level 2 Spell Slot
Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock.
10 turns
Melee
Blindness
Level 2 Spell Slot
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
10 Turns
18mCON Save
Blur
Level 2 Spell Slot
Attackers have Disadvantage onAttacks Rollsagainst you.
10 Turns
Concentration
Cloud of Daggers
Level 2 Spell Slot
4~16 Damage
4d4 Slashing
Conjure a cloud of spinning daggers that attack anyone inside.
10 Turns
18mConcentration
Crown of Madness
Level 2 Spell Slot
Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied.
3 Turns
18mWIS SaveConcentration
Darkness
Level 2 Spell Slot
Create a dark shroud that Heavily Obscures and Blinds creatures within.
Creatures cannot make ranged attacks into or out of it.
5m18mConcentration
Darkvision
Level 2 Spell Slot
Grant a creature the ability to see in the dark out to a range of 12m.
Until Long RestMelee
Detect Thoughts
Level 2 Spell Slot
Focus your mind to read the thoughts of certain creatures while talking to them.
Until Long Rest
Concentration
Enlarge/Reduce
Level 2 Spell Slot
Make a creature larger or smaller to affect their weapon damage and Strength.
9mCON SaveConcentration
Flaming Sphere
Level 2 Spell Slot
2d6Fire
Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light.
10turns
On Save: Targets still take half damage.
18mDEX SaveConcentration
Gust of Wind
Level 2 Spell Slot
1 turn
12mSTR Save
Hold Person
Level 2 Spell Slot
Holda humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
10 turns
Range: 18mWIS SaveConcentration
Invisibility
Level 2 Spell Slot
Touch a creature to turn it Invisible.
Attacks against it have Disadvantage. It attacks with Advantage.
10 turns
MeleeConcentration
Knock
Level 2 Spell Slot
18m
Magic Weapon
Level 2 Spell Slot
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.
Until Long Rest
MeleeConcentration
Melf's Acid Arrow
Level 2 Spell Slot
4d4Acid + 2d4 Acid (Delayed)
Shoot a green arrow that covers the target and the ground with acid.
Deals4-16 Aciddamage immediately and2-8 Aciddamage at the end of the target's turn.
1turn
On Miss: Target still takes half the initial damage
Mirror Image
Level 2 Spell Slot
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3.
Whenever you successfully evade an attack, one of the duplicates disappears.
10 turns
Range: 18m
Misty Step
Level 2 Spell Slot
Surrounded bysilver mist, you teleport to an unoccupied space you can see.
Range: 18m
Phantasmal Force
Level 2 Spell Slot
Deal damage to a creature each turn. The type of damage changes to the last type the creature suffered.
10 turns
18mINT SaveConcentration
Ray of Enfeeblement
Level 2 Spell Slot
Weaken a foe: they deal half damage with weapon attacks using Strength.
18mConcentration
Scorching Ray
Level 2 Spell Slot
6d6Fire
Hur1 3 rays of fire. Each ray deals2∼12 Fire damage.
18m
See Invisibility
Level 2 Spell Slot
Until Long Rest
9mDEXSave
Shatter
Level 2 Spell Slot
Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw.
On Save: Targets still take half damage.
18mCON Save
Web
Level 2 Spell Slot
Cover an area in thick, flammable webbing that slows creatures within and possiblyEnwebsthem.
18mDEX SaveConcentration